Art Director
Job description
Art Director at Prism Studio leading the artistic vision and visual communication of Heptic Arena, a PvPvE multiplayer shooter built in Unreal Engine. Hands-on leadership role directing the art team from concept through live content updates.
At a glance
- Employment
- Full-time
- Work mode
- Remote · Europe
What you'll do
- Keep the species roster and world cohesive: maintain a consistent visual language across playable species (and future roster additions, skins, and cosmetics) as the game grows through Early Access and beyond
- Partner with creative and Technical Leadership: collaborate closely with the Creative Director, Game Designers, Technical Leaders, and PO to keep gameplay, design, and art seamlessly integrated across a live PvPvE arena shooter
- Build and maintain 3D art pipelines in Unreal Engine, solving technical challenges with cross-functional teams and optimizing workflows to support both quality and the pace of live-service content, new arenas, seasonal content, and post-launch drops
- Track progress and keep the team aligned using tools such as Jira and Confluence, monitoring milestones and giving regular feedback so the Art team stays on schedule without compromising quality
- Initiate, plan, execute and control art content development
- Own every aspect of art content development, from first concepts to release ready assets (characters, species design, arena environments, weapons, UI/UX, concept art, and all player facing visuals)
- Set the artistic vision, direct a talented art team, and stay closely involved in production, from early concepts through to live content updates after release
What we're looking for
- Bachelor's degree in Art, Design, or a closely related discipline
- A minimum of seven years of professional experience within the gaming industry
- Exposed to the full lifecycle of game development, from pre-production through to live operations
- Hands-on experience delivering stylized games that rely on hand-painted textures
- Skilled in maintaining a distinctive and cohesive visual identity across a roster of characters and environments
- At least one AA or AAA title shipped under the candidate's direction or direct contribution
- Knowledge and ability to see a large-scale production through to release
- Strong portfolio spanning traditional art skills, 3D art, animation, UI, and concept art
- Excellent managerial and communication skills to lead and manage all of the art disciplines (2D, 3D, animation) within an agile production framework
- Experience using Jira and Confluence to monitor milestones and provide regular feedback
- Demonstrated experience resolving technical challenges in collaboration with cross-functional teams
- Ability to optimize production workflows and improve both efficiency and creative output
- Proficiency in Maya and Substance Painter
- Excellent communication, leadership, and management skills, ideally evidenced within a distributed or globally remote team
Nice to have
- Experience in Jira Advanced Roadmaps or Jira Plans
Your team
Art team
Art disciplines (2D, 3D, animation) within an agile production framework
Apply
About Prism Studio
Malta-based game development studio building unforgettable, player-first experiences with bold ideas and cutting-edge design
Prism Studio is a Malta-based game development studio building unforgettable, player-first experiences with bold ideas and cutting-edge design. We're a small, cross-disciplined team, self-managing from wherever in the world we happen to be. Heptic Arena is a PvPvE multiplayer showdown shooter heading to Steam Early Access and the Epic Games Store, built entirely in Unreal Engine.
Mission
Making games we'd want to play ourselves
Key facts
- Game development
- Heptic Arena is heading to Steam Early Access and the Epic Games Store
- Heptic Arena is built entirely in Unreal Engine
- Team is self-managing and globally distributed
Partners & customers
What they value
- Player-first
- Bold ideas
- Cutting-edge design
- Self-managing
- Open, friendly collaboration
- Talent and communication
