Game Technical Artist
Job description
Technical Artist at Lingokids who owns the pipeline from finished 2D art and animation to working assets in Unity, building tools, standards, and validation to make handoffs reliable. The role works with discipline leads and Engineering to reduce manual work and catch integration errors early.
At a glance
- Employment
- Full-time · Employee (employment agreement)
- Work mode
- Remote · Madrid, Spain
- Languages
- English – fluent
What you'll do
- Evaluate the art and animation pipeline and technical stack, identify visual or creative requirements that existing workflows cannot support, and propose practical solutions or alternatives that align with production constraints
- Build and maintain tools: write practical scripts, exporters, importers, and validation checks that remove repetitive work
- Define asset standards: set conventions for structure, naming, export settings, versioning, and "ready for implementation" criteria
- Own Unity asset setup: define how visual assets and animations are integrated efficiently in Unity, including prefabs, reusable configurations, and animation integration
- Validate in builds: check that assets look and behave correctly on device, and diagnose visual defects, integration issues, and mobile performance problems
- Keep the pipeline healthy: find bottlenecks, trace recurring issues to their root cause, and fix them across Art, Animation, Design, and Engineering
- Enable reuse: structure assets, rigs, animations, and setups so they carry across games, levels, and IP reskins with minimal rework
- Evolve the workflow: evaluate new tools and pipeline changes, including exploration of a move from Adobe Animate to Spine, and help teams adopt them
- Introduce AI-assisted workflows: identify where AI tools can safely speed up production, pilot them with the team, set guardrails for quality and licensed-IP use, and document what works
- Document and support: write clear documentation, train colleagues, and make tools usable by people with different levels of technical confidence
What we're looking for
- Hands-on experience integrating 2D art and animation into Unity for shipped or production-ready games
- Experience with node-based shader editors (e.g., Amplify Shader Editor, Shader Graph), including creating custom shaders and effects tailored to the creative needs of each project
- Solid understanding of Unity's different render pipelines, including their capabilities, limitations, and appropriate use cases
- A solid grasp of 2D asset and animation pipelines, such as preparing layered art (e.g. PSD or Animate files) for export, sprite or skeletal animation, and atlas packing
- Scripting ability to automate real production problems; C# for Unity editor tooling is most relevant, and Python or similar for external automation is welcome
- Practical troubleshooting skills: reproducing issues, isolating causes, and fixing them at the source
- An understanding of mobile performance constraints such as app size and download, memory, draw calls, texture sizes, and animation cost
- Practical experience using AI tools, such as coding assistants, to build or speed up production tools, with sound judgment about when output needs human review
- The ability to work with artists, animators, designers, and engineers, and to explain technical decisions to non-technical colleagues
- Comfort writing documentation and teaching others
- Fluency in English, with clear and effective spoken and written communication, especially in asynchronous and long-form formats
Nice to have
- Familiarity with Adobe Illustrator and Adobe Animate workflows
- Asset localization experience: text baked into art, font and glyph coverage, per-locale asset variants, and how they're packaged
- Version control workflows for art assets
- Experience building small AI-assisted tools or automations that non-technical colleagues use day to day
- Experience in games for children, or with licensed IP and brand-approval constraints
- Experience with templated or reskinnable game systems
- High experience with Spine or another skeletal 2D animation tool
Apply
About Lingokids
We've set the standard in kids entertainment. Come help us raise it.
Lingokids is the #1 entertainment platform for young kids. Everything is created in-house to be seriously fun, with the good stuff built in from the very beginning. Lingokids is KidSAFE certified, completely ad-free, and committed to giving families entertainment they can trust.
Mission
Becoming the go-to entertainment destination for kids everywhere, and changing what content looks like for the generation growing up on it.
Key facts
- Kids entertainment / education
- 20 million kids come back every month
- More than 50 awards earned
- KidSAFE certified
- Completely ad-free
- Fully remote company
- Offices in Madrid
What they value
- Diversity, Equity, and Inclusion
- Passion matters more than perfection
