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Genesis-World: Core Physics Engineer
Contract type
Ongoing
Work mode
Remote
Experience
3 years
Job description
A physics simulation engineer role at Genesis AI, pushing the physics of the open-source Genesis-World simulator forward. The role focuses on shipping production-ready simulation capabilities that improve speed, completeness, fidelity, versatility and scalability for robot learning.
At a glance
- Work mode
- Remote
- Languages
- English
What you'll do
- Push the physics of Genesis-World forward, shipping production-ready simulation capabilities that matter for the company's internal needs
- Do research applied end-to-end, from algorithm to merged, tested, documented code that real robot-learning pipelines depend on
- Improve the engine along five axes: speed, completeness, fidelity, versatility and scalability
- Develop algorithms that spend compute only where it matters across time and space: larger stable timesteps, selective fidelity, structure-aware solvers
- Extend the engine to cover any physics needed by the next use-case: water, human animation, air flow, gravel, tendons, even body organs
- Build more realistic models: contact, friction, deformation, energy, actuation, materials
- Enable extensible multi-physics with all solvers in the scene coupled together at once, two-way and constraint-based
- Scale from workstation to factory scale and one day city scale: thousands of interacting entities, batched across environments, without losing physical soundness
- Write physics in plain Python, with Quadrants making it fast on every backend
- Validate physics the hard way: analytical closed forms, other engines, real-world data
- Work on problems such as physics level-of-detail, heterogeneous environments, adaptive timesteps per island, exact two-way constraint-based coupling between grey-box solvers using methods like ADMM, more scalable constraint solvers, unified contact resolution, and closed kinematic loops without constraints
What we're looking for
- Physicist and engineer at once, judging a method by whether it holds up in production at real scale
- Relentlessly hunts down even the defect that looks insignificant
- Strong background in physics-based simulation, preferably related to robotics: RBD, FEM, MPM, SPH, IPC, XPBD, VBD, ABD, plus constrained optimization and numerical integration of stiff systems
- A track record of shipping simulation code that others rely on, in an engine, in industry, or in a research codebase used beyond its authors
- Solid HPC programming (CPU and/or GPU), and an instinct for what makes a numerical method fast in practice, beyond complexity classes
- Rigor in validation: analytical closed forms, cross-engine consistency, real-world data
Nice to have
- Publications in simulation, graphics, or robotics venues (SIGGRAPH, ICRA, IROS, CoRL, RSS)
- Contributions to an open-source physics engine
Apply
Direct apply at Genesis
Opens the job posting at Genesis
About Genesis AI
Genesis AI builds Genesis-World, an open-source, general-purpose simulation platform for physical AI. It is one unified multi-physics engine covering rigid bodies, FEM, MPM, particles, cloth and fluids, with the in-house Nyx renderer, sensors of every kind, and an in-house JIT compiler called Quadrants.
Mission
Physical AI that improves at the speed of compute.
Key facts
- Genesis-World is an open-source, general-purpose simulation platform for physical AI
- One unified multi-physics engine: rigid bodies, FEM, MPM, particles, cloth, fluids
- Nyx is the in-house renderer for robotics with real-time photo-realistic rendering
- Sensors include cameras, lidar, IMU, contact forces, temperature, and advanced tactile simulation
- Developing internally an Incremental Potential Contact solver for deformable body dynamics, soon to be open-sourced
- Everything is Python-first and runs anywhere; Quadrants lowers kernels to CUDA, AMD ROCm, Apple Metal, Vulkan, x86, and ARM64
- Simulation runs two orders of magnitude faster than hardware (tens of thousands of episodes in half an hour instead of 200+ hours), correlating with on-hardware rollouts at 89%
