Lead UX/UI Designer
Job description
Lead UX/UI Designer to own the user interface and player experience of Heptic Arena across PC and console, setting UI vision and standards while staying hands-on designing screens and assets in engine. A player/coach role mentoring junior designers and freelancers without line management.
At a glance
- Employment
- Full-time
- Work mode
- Remote · Europe
What you'll do
- Define and maintain Heptic Arena's UX/UI visual language and design system (components, typography, iconography, colour, motion, accessibility guidelines)
- Lead UI/UX across the full player journey: front end, HUD, menus, progression, store, social features and onboarding
- Concept, design, prototype and deliver wireframes, user flows, screen maps, mockups and final UI assets, from early concept through to polish
- Work closely with Game Design and Engineering on implementation in Unreal Engine, and resolve UX trade-offs and technical constraints early
- Use playtest feedback, analytics and A/B testing to find UX problems and iterate on solutions
- Mentor junior designers and freelancers through design reviews, feedback and clear briefs
- Estimate, plan and prioritise UX/UI work with Production, create and distribute UX/UI tasks in Jira
- Own UX/UI documentation in Confluence and keep it the single source of truth for the team
- Set up review and QA processes so that the implemented UI meets quality, consistency and accessibility standards
- Represent UI/UX in leadership and cross-discipline discussions, and advocate for the player's experience
What we're looking for
- 5+ years of experience in game UI/UX design, including at least one shipped PC or console title
- A strong portfolio of PC/console game UI work (not mobile), showing both systems-level thinking and polished visual execution
- Deep knowledge of UI design principles, information hierarchy and usability, especially for real-time, action-heavy games
- Hands-on experience implementing UI in Unreal Engine (UMG/Common UI preferred)
- Expert use of design and prototyping tools such as Figma, Miro, Axure, Adobe XD or similar
- Experience building and maintaining a UI design system or style guide
- Proven ability to guide and mentor other designers and give clear, constructive feedback
- Strong communication and documentation skills, and confidence presenting and defending design decisions to stakeholders
- Comfortable with Jira, Confluence and Google Workspace
- Self-driven and organized, able to thrive in a remote, self-managing team
- Based in or near the Central European time zone (CET ± 2 hours)
Nice to have
- Experience with UI animation and motion design, such as After Effects, Rive or in-engine animation
- Experience with multiplayer, live-service or competitive shooter UI, including HUDs, scoreboards, matchmaking, stores and battle passes
- Knowledge of console platform UI guidelines
- Familiarity with accessibility standards for games
- Experience running or analysing usability tests
Apply
About Prism Studio
Malta-based game development studio making bold, player-first games
Prism Studio is a Malta-based game development studio making bold, player-first games. We're a small, cross-disciplinary team working remotely across Europe, with a culture built on ownership, trust and self-management. Our first title, Heptic Arena, is a third-person PvPvE arena shooter set in an intergalactic game show, being built with the community through closed playtests on the road to Early Access.
Mission
To build a cross-disciplined team where everyone is self-managing, wherever they are in the world
Key facts
- Game development
- First title is Heptic Arena, a third-person PvPvE arena shooter set in an intergalactic game show
- Small, cross-disciplinary team working remotely across Europe
- Building the game with the community through closed playtests on the road to Early Access
What they value
- Ownership
- Trust
- Self-management
- Open, friendly collaboration
