Senior Gameplay Animator

Contract type
Ongoing
Work mode
Remote
Experience
Senior · 5+ years

Job description

Senior Gameplay Animator role at Wolcen Studio, creating and implementing character animations for gameplay in Unreal Engine 5 across projects including Wolcen 2 and Gods, Death, and Reapers. The position is remote and open to candidates based in the European Economic Area.

At a glance

Work mode
Remote
Languages
English

What you'll do

  • Create diverse and compelling character animations to enhance gameplay experience.
  • Develop animations from scratch or manipulate mocap data for in-game animation.
  • Collaborate closely with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions.
  • Identify and report animation-related issues.
  • Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish.
  • Estimate task time and manage deadlines effectively.
  • Actively contribute to promoting a transparent and learning culture within the team.
  • Anticipate production and technical risks and communicate them early to the relevant stakeholders.

What we're looking for

  • 5+ years of experience as an Animator in the video game industry.
  • Proficiency in Maya and Unreal engine 5
  • Strong teamwork and collaboration abilities.
  • Deep understanding of body mechanics and aesthetics.
  • Adaptability, flexibility, and openness to change.
  • Ability to give and receive constructive criticism.
  • Innovative problem-solving skills.
  • Strong written and verbal English communication skills.

Nice to have

  • Experience implementing gameplay animation directly in Unreal Engine 5.
  • Experience with Unreal Engine 5 animation layering systems and reusable animation logic.
  • Strong understanding of combat animation, responsiveness, readability, timing and gameplay feel.
  • Experience working with mocap data, including clean-up, editing and adaptation for gameplay.
  • Professional experience developing action games, ARPGs or combat-heavy titles.
  • Experience working autonomously, identifying problems and proposing solutions without requiring detailed direction.
  • Experience collaborating directly with Game Design and Programming to solve animation and gameplay problems.
  • A proactive mindset, with the confidence to experiment, take initiative, learn from mistakes, and iterate quickly based on feedback.

Apply

About Wolcen Studio

Key facts

  • Developing projects including Wolcen 2 and Gods, Death, and Reapers