WS
Senior Gameplay Animator
Contract type
Ongoing
Work mode
Remote
Experience
Senior · 5+ years
Job description
Senior Gameplay Animator role at Wolcen Studio, creating and implementing character animations for gameplay in Unreal Engine 5 across projects including Wolcen 2 and Gods, Death, and Reapers. The position is remote and open to candidates based in the European Economic Area.
At a glance
- Work mode
- Remote
- Languages
- English
What you'll do
- Create diverse and compelling character animations to enhance gameplay experience.
- Develop animations from scratch or manipulate mocap data for in-game animation.
- Collaborate closely with the Animation Director, animators, game designers, and programmers to understand quality objectives and gameplay intentions.
- Identify and report animation-related issues.
- Own animation features from concept to final implementation, including prototyping, iteration, integration, debugging, and polish.
- Estimate task time and manage deadlines effectively.
- Actively contribute to promoting a transparent and learning culture within the team.
- Anticipate production and technical risks and communicate them early to the relevant stakeholders.
What we're looking for
- 5+ years of experience as an Animator in the video game industry.
- Proficiency in Maya and Unreal engine 5
- Strong teamwork and collaboration abilities.
- Deep understanding of body mechanics and aesthetics.
- Adaptability, flexibility, and openness to change.
- Ability to give and receive constructive criticism.
- Innovative problem-solving skills.
- Strong written and verbal English communication skills.
Nice to have
- Experience implementing gameplay animation directly in Unreal Engine 5.
- Experience with Unreal Engine 5 animation layering systems and reusable animation logic.
- Strong understanding of combat animation, responsiveness, readability, timing and gameplay feel.
- Experience working with mocap data, including clean-up, editing and adaptation for gameplay.
- Professional experience developing action games, ARPGs or combat-heavy titles.
- Experience working autonomously, identifying problems and proposing solutions without requiring detailed direction.
- Experience collaborating directly with Game Design and Programming to solve animation and gameplay problems.
- A proactive mindset, with the confidence to experiment, take initiative, learn from mistakes, and iterate quickly based on feedback.
Apply
About Wolcen Studio
Key facts
- Developing projects including Wolcen 2 and Gods, Death, and Reapers
