VI
Senior Graphics Engineer (Unreal)
Contract type
Ongoing
Work mode
Remote · Worldwide
Experience
Senior · 5+ years
Job description
Senior Graphics Engineer at a fully remote game studio, responsible for building and optimizing rendering and graphics systems in Unreal Engine 5 across multiple platforms for the Ready or Not team.
At a glance
- Employment
- Full-time · Employee or contractor
- Work mode
- Remote · Worldwide
What you'll do
- Lead the development and optimization of core engine, rendering, and graphics systems within Unreal Engine 5 across multiple platforms
- Collaborate with multidisciplinary teams to implement features that support gameplay, content creation, and overall product quality
- Partner with technical artists and content teams to identify bottlenecks and implement scalable technical solutions
- Own graphic performance and optimization strategy, helping to establish best practices
- Participate in code reviews and contribute to mentoring junior engineers
- Serve as a technical advisor regarding complex graphics features, identifying risks and tradeoffs
- Work closely with production and leadership teams to estimate, plan, and deliver engineering work
- Contribute to technical decision-making and long-term project goals
- Communicate technical solutions effectively to both technical and non-technical stakeholders
What we're looking for
- 5+ years of professional game development experience
- Strong C++ and math skills
- Experience shipping at least one AAA console title
- Recent professional experience working with Unreal Engine
- Deep understanding of real-time rendering techniques, rendering pipelines, shaders, GPU/CPU architecture, and GPU performance
- Familiarity with low-level graphics APIs (DirectX12, Vulkan) and tools like RenderDoc or PIX
- Strong debugging, optimisation, and problem-solving skills
- Ability to design and implement robust rendering and graphics systems that are performant, scalable, maintainable, and extensible across platforms
- Strong understanding of software engineering principles, performance considerations, and code quality practices
- Ability to work independently while contributing effectively to a collaborative remote-first team
- Strong communication and collaboration skills
Nice to have
- Hands-on experience with UE5 technologies such as Nanite, Lumen, Virtual Shadow Maps, or TSR
- Experience extending or modifying Unreal Engine's rendering pipeline or engine-level graphics systems
- Worked on multi-platform titles
- Familiar with all stages of game-development from Concept to Post-Launch Ops
Apply
About VOID Interactive
The kick-ass team behind the best-selling FPS game Ready or Not
A fully remote, 80+ person studio made up of seriously talented individuals from all over the world who love games and creating exceptional experiences for players.
Key facts
- 80+
- Video game development
- Ready or Not has sold over 15 million copies across all platforms
- Fully remote studio
- Remote-first company welcoming applications from candidates worldwide
