Senior Level Designer

Contract type
Ongoing
Work mode
Remote
Experience
Senior · Not stated

Level inferred from job title

Job description

Level designer for a hybrid casual RPG at Homa, owning the level design area end to end. The role focuses on building, balancing, and polishing levels in Unity with the help of an AI-powered level generation pipeline.

At a glance

Work mode
Remote
Languages
English

What you'll do

  • Design, build, and tune levels directly in Unity, covering layouts, encounters, pacing and difficulty
  • Triple level content by combining the AI pipeline with own design judgment
  • Model how health, damage, and stat changes affect the numbers before anything ships
  • Bring existing levels to final quality and give them the feel and juice that make players stay
  • Set the level design roadmap, make design calls, and question whether each choice fits the game
  • Write clear, detailed specs that developers can implement as written
  • Use playtests and player data to see what works and iterate quickly
  • Use AI every day to generate layouts, prototype encounters, simulate balancing, and automate level work

What we're looking for

  • Years of level design experience, with shipped levels on a hybrid casual, RPG or combat-based game
  • Hands-on balancing skills: comfortable with stats, health and damage maths, and spreadsheets
  • Fluency in Unity: build and iterate levels in the engine
  • A strong sense of game feel: know when a level is fun and can explain why
  • AI is already part of how you work every day; used it to automate, speed up, or rethink
  • The autonomy to build your own roadmap and make design decisions
  • A data-driven approach to level tuning
  • Feature design experience alongside level design
  • Extreme ownership: drive outcomes and fix what breaks
  • Proactive: spot what needs doing and do it without waiting for instructions
  • Pragmatism and simplicity: look for the simplest solution that works and ship
  • Sharp thinking: learn fast, reason from facts, and structure ideas clearly
  • Hungry and motivated: ambitious, high-energy, and grounded

Your team

AI-native game team

A small, AI-native game team on its way to launch.

Benefits

Comprehensive benefits depending on location such as insurance, meal vouchers, public transport, gym memberships, and more

  • Paris HQ access: a desk at a private office in a well-located WeWork building with WeWork perks
  • Coworking access to WeWork spaces throughout Europe
  • Global team collaborating in English with top-tier talent from 35+ countries
  • Team gatherings and off-site retreats (Workations)
  • Performance reviews every six months
  • Equipment support including a home office setup allowance if working remotely

Apply

About Homa

Building the next billion-player experiences from the ground up and shaping the future of entertainment

Homa is a global mobile game developer and publisher creating games people love. It partners with studios and internally develops games, having launched over 80 titles and reached over 2 billion downloads. It built Homa Lab, a proprietary platform giving developers market intelligence, data tools, and game tech with AI built-in to find product-market fit and scale mass-market games.

Key facts

  • 220+ people
  • Paris
  • Mobile game development and publishing
  • Launched over 80 titles
  • Reached over 2 billion downloads
  • Game All in Hole broke into the global top-50 grossing charts
  • Built Homa Lab, a proprietary platform with AI built-in
  • 220+ people from 30+ nationalities
  • Raised $165M

Partners & customers

HeadlineNorthzoneEurazeoBpifrancefounders of King

What they value

  • Humility
  • Curiosity
  • Focus
  • Ambition