Senior Technical Animator (Unreal Engine | Remote) Europe

Contract type
Ongoing
Work mode
Remote
Experience
Senior · 6+ years

Job description

Senior Technical Animator role focused on building and optimizing character rigs, animation systems, and production pipelines in Unreal Engine for an unannounced game project with a partner. The role sits within Beffio's co-development team, working alongside animators, technical artists, and gameplay programmers.

At a glance

Work mode
Remote
Languages
English – fluent

What you'll do

  • Create, maintain, and optimize character rigs for bipedal, non-bipedal, and mechanical characters.
  • Develop robust rigging and skinning solutions that support high-quality character performances.
  • Ensure character rigs are efficient, scalable, and suitable for real-time game production.
  • Collaborate with animators to resolve deformation issues and improve animation workflows.
  • Maintain technical consistency across character setups and animation assets.
  • Implement and maintain character animation systems directly in Unreal Engine.
  • Work with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching workflows.
  • Support animation logic and integration involving Behavior Trees and State Trees.
  • Collaborate with gameplay programmers to develop reliable character animation behavior.
  • Investigate, debug, and resolve animation-related issues across in-game systems.
  • Optimize animation systems to meet real-time performance requirements.
  • Develop and improve workflows connecting Maya, Blender, and Unreal Engine.
  • Build efficient processes for animation export, import, retargeting, and character integration.
  • Create reusable tools and technical solutions that improve animator productivity.
  • Identify pipeline bottlenecks and implement scalable improvements.
  • Maintain clear technical documentation and share knowledge across teams.
  • Work closely with our partner's animation, technical art, and engineering teams.
  • Integrate into existing production pipelines and contribute to established technical standards.
  • Translate animation requirements into practical, production-ready solutions.
  • Take ownership of assigned systems and proactively identify technical risks.
  • Communicate technical challenges, progress, and solutions clearly across distributed teams.

What we're looking for

  • 6+ years of professional experience in game animation or technical animation.
  • Proven experience working on commercially released game productions.
  • Strong hands-on experience with Unreal Engine 5 and real-time character animation systems.
  • Excellent technical skills in character rigging, skinning, and deformation.
  • Strong understanding of animation principles, character mechanics, and real-time animation workflows.
  • Professional proficiency with Maya and Blender, including their integration with Unreal Engine.
  • Practical experience with Animation Blueprints, State Machines, Blend Spaces, and Motion Matching.
  • Understanding of Behavior Trees, State Trees, and their interaction with character animation systems.
  • Experience developing and maintaining DCC-to-engine animation pipelines.
  • Ability to diagnose and resolve complex animation integration and performance issues.
  • Strong understanding of technical constraints, performance optimization, and scalable production workflows.
  • Ability to work independently and collaborate effectively with animators, technical artists, and programmers.
  • Excellent communication skills and fluency in English.

Nice to have

  • Strong experience with Unreal Engine Control Rig and procedural animation systems.
  • Knowledge of IK Rig, IK Retargeter, Full Body IK, and runtime animation solutions.
  • Experience with Python, MEL, or mGear for rigging and pipeline automation.
  • Experience creating custom animation tools and editor utilities.
  • Familiarity with high-fidelity character systems and complex character deformation.
  • Experience with procedural animation, physics-driven animation, or runtime rigging.
  • Experience optimizing animation systems for demanding real-time applications.
  • Previous experience working in a co-development environment with international teams.

Your team

co-development team

Works closely with animators, technical artists, and gameplay programmers, and with the partner's animation, technical art, and engineering teams.

Benefits

  • Opportunity to contribute to an unannounced game project with one of our partners.
  • Direct collaboration with experienced animation and engineering teams.
  • Meaningful technical ownership over character animation systems and production workflows.
  • Fully remote collaboration within an international development environment.
  • Competitive compensation based on experience and contract arrangements.
  • Potential opportunities for continued collaboration on future projects.
  • Supportive and experienced Beffio Studios team.

How to get hired

  1. 1Send us your portfolio, technical breakdowns, or examples of animation systems you have developed.

Apply

About Beffio

Beffio Studios is a game development company with a co-development team working on game projects with partners.

Key facts

  • Works on co-development game projects with partners
  • Fully remote collaboration within an international development environment