UI/UX Software Engineer

Contract type
Ongoing
Work mode
On-site · Munich, Germany
Experience
3 years

Job description

UI/UX Software Engineer at SE3 Labs who owns the look, feel and performance of the company's autonomy software, combining UX/UI design with hands-on front-end development. The role builds one coherent interface system spanning devices, plugins and product features, including interfaces for military personnel in the field.

At a glance

Work mode
On-site · Munich, Germany
Languages
English

What you'll do

  • Design and build a modular, well-structured front-end and a consistent design language that spans the whole product range
  • Make it easy to add new plugins and features, and to run on different systems and devices, without losing consistency or maintainability
  • Work with the team to understand user needs, design and wireframe interfaces, and turn them into working software
  • Own both the user experience and the code that brings it to life
  • Build interfaces that adapt across small screens, tablets and large displays, and stay responsive on resource-constrained hardware
  • Identify bottlenecks, optimise rendering and deliver a smooth experience without relying on high-end devices
  • Integrate 3D visualisations into the user interface so that they work smoothly alongside other features, including on devices with limited computing resources
  • Build reusable UI components for different plugins and product features, so that third parties and internal teams can extend the platform in a consistent way
  • Help design interfaces for military personnel working in demanding conditions, considering intuitive workflows, clear information hierarchy and established conventions such as NATO symbology
  • Learn from real user feedback and improve continuously
  • Work closely with the software team to understand customer needs and translate them into design and engineering decisions
  • Help shape how the interface evolves as the product grows, and look for ways to simplify workflows and make new capabilities easier to understand

What we're looking for

  • You enjoy building a coherent system rather than a single screen: one design language and one component structure that works across many plugins, systems and devices
  • Hands-on experience designing and implementing user interfaces for software products, with a focus on intuitive, usable experiences across different devices and screen sizes
  • Have built structured, responsive and maintainable front-end applications, not just static designs or isolated prototypes, and know how to organise code into reusable components and modular structures
  • Can move between UX/UI design and software development, turning wireframes and requirements into working interfaces and making informed decisions about both usability and implementation
  • Care about performance as well as appearance, and work methodically to improve the experience across different hardware
  • Work well with engineers and other stakeholders, explore different approaches and turn ideas into practical solutions
  • Take initiative, enjoy open-ended problems and want to help build and shape a product rather than maintain an established interface
  • Interested in software for real-world use, where clarity, reliability and ease of use matter as much as visual design
  • Happy to work on-site with the team in Munich

Nice to have

  • Experience integrating interactive 3D visualisations into software interfaces, particularly using Unreal Engine or similar technologies
  • Experience optimising front-end applications for low-compute devices, limited resources or demanding real-time requirements
  • Experience designing interfaces for complex systems where users need to interpret spatial information, symbols or multiple sources of information quickly
  • Experience in 3D gaming, motorsport, simulation or other fields where responsive interfaces and real-time visual feedback are important
  • Experience establishing a front-end architecture, reusable component system or coherent design language for a new product or platform

How to get hired

  1. 1Intro Call (30 minutes): An initial conversation to discuss your experience, motivation and interest in SE3 Labs, alongside an introduction to the role and our working environment
  2. 2Hiring Manager Interview (45 minutes): Discuss your experience, approach to software development and UX/UI design, and how you would contribute to the team
  3. 3Technical Deep Dive (90 minutes): Explore your technical capabilities in more detail, including front-end architecture, interface design and implementation, responsive development and problem-solving
  4. 4Team Lunch or Dinner: Meet members of the team, get a feel for how we work together and learn more about life at SE3 Labs

Apply

Direct apply at Se3

Opens the job posting at Se3

About SE3 Labs

Design and build intuitive, high-performance interfaces for autonomous systems

SE3 Labs builds spatial intelligence and autonomy software for unmanned systems. We combine 3D computer vision, state estimation and AI to help autonomous platforms perceive their surroundings, know where they are and operate when GPS and other sensors become unreliable. Defence is a core application of our work today.

Mission

SE3 Labs builds spatial intelligence and autonomy software for unmanned systems, combining 3D computer vision, state estimation and AI to help autonomous platforms perceive their surroundings, know where they are and operate when GPS and other sensors become unreliable.

Key facts

  • 100+ people
  • Our founding team's research has received more than 90,000 citations
  • We are growing to a team of 100+ people
  • Defence is a core application of our work today