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Software Engineer (Electron.js)
micro1
Contract type
Ongoing
Work mode
Remote
Experience
Mid-level · 3+ years
Job description
A Software Engineer role focused on desktop systems, helping design and scale a cross-platform time intelligence application for MacOS and Windows used by thousands of professionals.
At a glance
- Employment
- Full-time
- Work mode
- Remote
What you'll do
- Architect and evolve a cross-platform desktop agent using Electron.js, optimized for performance and minimal resource footprint
- Build real-time timekeeping systems with precise event tracking and background execution
- Design and implement system-level signal collection (keyboard, mouse, app usage) with strong privacy and efficiency guarantees
- Develop offline-first data pipelines with reliable background sync and conflict resolution
- Integrate with distributed backend services and internal APIs to enable analytics and reporting
- Continuously improve runtime performance, memory efficiency, and fault tolerance
- Collaborate with product, design, and backend teams to ship features that directly impact user productivity
What we're looking for
- 3+ years building production-grade desktop applications with Electron.js
- Strong proficiency in JavaScript/TypeScript and Node.js
- Experience designing cross-platform systems (MacOS + Windows) with consistent behavior
- Hands-on work with real-time tracking, event streams, or activity monitoring systems
- Familiarity with OS-level APIs for capturing user/system interactions
- Deep understanding of performance optimization in desktop environments
- Strong debugging skills and ability to reason about edge cases in distributed/offline systems
Nice to have
- Experience building productivity, monitoring, or telemetry-driven applications
- Knowledge of native OS integrations (permissions, background processes, system hooks)
- Understanding of security and privacy considerations in user activity tracking
- Familiarity with auto-update systems and release management in Electron
